Supercell’s June 2025 patch arrived like a thunderclap, rattling Town Halls 10 through 16 with dramatic rebalancing. The most surprising change that came with it is the Root Rider’s attack power being slashed in half. The Root Rider used to be a powerful troop, once a bruiser of mythic proportions. Since the news of his power loss went public, players have been discussing it. The communities are ablaze with theorycrafting, memes, and rage. You can almost hear the cries of war echoing across the forums.
While players are adjusting war compositions, others are scrambling to boldly buy COC gems just to experiment with the new metas before the monthly competitive event, CWL (Clan War Leagues), ends.

Table of Content
- Root Rider Nerf & Mid‑Season Mayhem 🐎
- Full List of Clash of Clans June 2025 Balance Changes 📜
- Game Economy & Quality‑of‑Life Overhauls
- Spellbook Rebalancing
- 🚧 Defense Upgrade
- 💥 Army Overhaul
- 🧙♀️ Witches Had a Total Makeover
- Builder Base Updates 🔨
Root Rider Nerf & Mid‑Season Mayhem 🐎
The Root Rider didn’t just get a small slap—it got a full-on faceplant. Cutting its damage output by 50% mid–Clan War Leagues has thrown coordinated war attacks into chaos. For high-level clans, this wasn’t just unexpected—it was destabilizing. Why now? Why mid-league? The timing feels like a daring challenge for the developers to push innovation.
From the Clash of Clans June 2025 update notes on Reddit to top Discord servers, players are fired up—and everyone’s coming up with crazy new strategies.
Full List of Clash of Clans June 2025 Balance Changes 📜
This patch isn’t just about Root Rider—it’s a full sweep across spells, buildings, troops, and the in-game economy. Whether you’re pushing the ladder or upgrading your Builder Base, something in here touches every type of player. It’s clear that Supercell didn’t just tweak numbers—they rewired the entire system from the ground up. 🔧
That’s why many competitive players are looking to buy Clash of Clans account prepped with high-tier assets to skip the tough work and jump into the evolving warfront.
Game Economy & Quality‑of‑Life Overhauls
Wall Rings can now contain up to 1 million resources, greatly simplifying wall upgrades. Meanwhile, TH12 players enjoy increased Elixir, Gold (up to 12 million), and a staggering 240,000 Dark Elixir capacity—crucial for troop training and enhancements. The Treasury has been bolstered across all Town Halls, and Star Bonus rewards now scale more generously. Clan War loot has also seen a buff: Victory yields now deliver 700% (up from 600%), draws grant 350% (up from 240%), and even losses reward 300% (up from 180%). These changes make resource grinding more rewarding than ever.
Prepare your bases accordingly—the updated timings and resource vaults are visible at the Clash of clans june 2025 update patch notes link.
Spellbook Rebalancing
The Lightning Spell now hits harder across all tiers, making it a viable option for base destruction. Freeze Spell has been refined—it now occupies only 1 housing space, halves training costs and time, and trims donation costs in half, though its active window was reduced to maintain equilibrium. Meanwhile, the Clone Spell is leaner and more tactical: 3 housing spaces, a 25% reduction in training and donation costs, and the clones occupy correspondingly less space.
🚧 Defense Upgrade
Players can’t rush anymore; the Town Hall has been upgraded—no more skipping structures and jumping ahead.
Archer Towers at levels 12 to 14 got a small damage nerf to balance them out—they were a bit too powerful. On the flip side, Inferno Towers got stronger:
- Single-Target mode does more damage at levels 4 and 5.
- Multi-Target mode now hits harder to handle big groups of troops better.
Bomb Towers (Lv 5–6) also deal more damage now, so think twice before swarming them!
One of the biggest changes? Eagle Artillery no longer deals triple damage to Golems. This will excite Golem lovers, because it’s no longer their worst nightmare.
💥 Army Overhaul
Some troops got nerfed, others got a glow-up. Let’s check out some of these changes:
- Healers (Lv 4–5) now heal a bit slower.
- Miners? They got a major speed buff—250 to 400 speed, plus they now dig in/out twice as fast.
Here’s where Clash of Clans boosting service really comes in handy. With all these troop changes, boosting can help you test new strategies and climb faster without working endlessly.
Moving on:
- Giants (Lv 7–8) are tankier.
- P.E.K.K.As and Dragons (Lv 5–6) have more HP and cost less gold to train—great news for mid- to late-game attackers!
- Bowlers (Lv 1–3) had a small damage nerf, just to soften their splash power.
🧙♀️ Witches Had a Total Makeover
All three levels of Witches were transformed—but it’s not just about power; it’s about balance.
- Level 1: More health, double damage, and they now summon 4 skeletons instead of 3.
- Level 2: Better health and damage, with the skeleton count staying the same.
- Level 3: Higher stats again, but they now summon 4 skeletons instead of 5 (so things don’t get too chaotic).
Builder Base Updates 🔨
Builder Hall 8 players should celebrate! They now get 20 extra wall pieces, translating to 4 more segments of defense genius. But that’s just the start. Super P.E.K.K.A’s death damage has been nerfed across the board, reducing its impact on endgame destruction. ⚡
Meanwhile, at Town Hall 17, “Crafted Defenses” emerge—three defense types (Hook Tower, Crusher Mortar, Flame Spinner) that players can customize with modules. It’s modular warfare, built for strategic depth.