Genshin Impacts Lost End-Game And Event Potential

With leaks of the upcoming Spiral Abyss additional end-game mode coming to Genshin Impact, it only makes you wonder – “Why not sooner?”. And truly, why not sooner? Why didn’t Genshin Impact get constant updates of permanent game modes and end-game content? Why did it take Honkai Star Rail coming out with banger after banger update and Wuthering Waves having a more robust end-game on release than Genshin Impact has 4 years after for Hoyoverse to finally try to do something?

Not to mention that you can just use Genshin Impact top up services to boost your account by getting strong characters and weapons and just breeze through the Spiral Abyss, making it almost obsolete as a game mode.

Hindsight is Not 20/20

Now, “Hindsight is 20/20” is often described as the belief that we see things a lot more clearly AFTER they have happened.

This can’t be further from the truth with Genshin Impact’s developers and end-game because:

A) Every single time they surveyed with the question of what is lacking, the thing that got the most votes was “End-game systems”

B) Many content creators who exclusively made Genshin Impact content for a while have constantly said that the game lacks End-game content that could keep them playing

C) General dissatisfaction with the community at large that the game was too “Casual” for its own good.

And thus, we can conclude that hindsight is not 20/20, because if it was – there would have been no indications that Genshin Impact ever needed such content to begin with, when in fact – there were a lot of them.

Honkai Star Rail vs Genshin Impact Permanent Events

This isn’t even a contest, seeing as how Genshin Impact has no permanent events while Honkai Star Rail, which is just a massive win for HSR because it is one of the ingredients they cooked with has now overtaken Genshin in terms of earnings and seemingly popularity.


Permanent “Events” like the Belobog Museum Management “Mini-game” and the Boulder Town Fight Club, among others, are things that bring multiple layers of fun to the game and eliminate a lot of the FOMO (Fear of Missing Out) from the game.

To compare to Genshin, any “Large-Scale” event they had in the past, such as the recent Alchemical Ascension, could have been a “Permanent Event”. This serves multiple purposes:

  • No FOMO (Major benefit)
  • Get friendly and familiar with some less important characters (Lisa, Sucrose to give an example for the event above)
  • Get a break from fighting Hilichurls and picking up Mint to engage in a variety of content

Instead, we got a few weeks to do this event and if you didn’t want to or just couldn’t play the game at the time, you’re fresh out of luck and now have to watch a YouTube video to see what was going on… which just feels bad, if we’re being real.

Not to mention that some of these events hold whole character backstories that if you didn’t do at the time, you’re basically locked out of seeing that content unless you watch videos of it.

And the worst part of this is that this is simply done to force player engagement for the duration of the events. It’s to force the fear of missing out on players that they feel they HAVE to play the game on those dates in order to engage with it, lest they miss out and are never able to play that content again.

Genshin Impact Lost End-Game Systems

Now, we all know and love Genshin Impact’s combat events. They are usually engaging and varied enough that while they last, they are the most fun content that the game offers. They challenge you to reach as high of a score as you can while not being too punishing for the newer players as they allow you to take level 80 trial characters that you might not even own into combat. And even if you don’t want to use those Trial Characters, you can always buy Genshin Impact account from a reliable seller that already has all of these powerful characters unlocked and ready.

Example:

In the newest combat event, the Vibro-Crystal Applications, the last and “hardest” challenge is based around Geo Damage. Now, you might be someone who doesn’t like Geo as an element (and quite frankly no one can blame you for it since the element has no significant elemental reactions in a game that’s based around them).

So, what do you do if you didn’t pull for any major (or minor) Geo character? You take the Trial characters mixed with your own characters such as Bennett, for example, into two separate teams and you can still easily beat the challenge.

Genshin Impact Biggest Missed Opportunity

By far one of the biggest missed opportunities that Genshin has ever had is to not make its Chasm Realms of Guile and War event a permanent game-mode.

It could have been the first “Simulated Universe”, and yet they just discarded it as every single piece of content before and after it.

Namely, in the Realms of Guile and War event players could engage in a “Rogue-Like” game mode where they had to fight multiple waves of enemies under certain conditions while being given various random buffs that they could choose from. These buffs could range from buffing characters’ plunging attacks and giving them increased jump height (So characters other than Xiao could engage in such gameplay) to emphasizing certain elemental reactions in order to get damage buffs – and the best part was that it was mostly random what you got and made use of. You could reroll these buffs and upgrade them for a certain price… and it has since been some of the most engaging combat content that Genshin Impact has offered us.

Now, tell me – if you’ve played Honkai Star Rail, does the description of the Realms of Guile and War event remind you of something? Perhaps one of the most praised pieces of content that HSR has to offer, I.E. – The Simulated Universe? Because it practically worked like Simulated Universe does.

If Hoyoverse simply put the time and effort into expanding the Realms of Guile and War game modes and made it a permanent weekly event akin to Simulated Universe, they could have seen the light and no talks of “Is Genshin Impact dying” would ever be heard of.

Conclusion

All of this is to say nothing of the many other missed opportunities Genshin Impact’s creators, Hoyoverse, had throughout the years the game has been active. Luckily, we now have at least two games that have learned from their mistakes and it seems that Genshin is making a turn for the better, but is it too late?

Well, if you still plan on playing Genshin Impact as your main game, or even secondary or tertiary, consider using the best Genshin Impact Shop around to get the best deals, items, and accounts.